Weapons and plate armor come in ten different materials
in Daggerfall. Eight have been taken over (with some changes)
from Arena, two more have been added.
- Bonus: The damage/armor bonus that is added to the base
value of the item. For armor, this base value is always 9.
For shields this is irrelevant, since the armor value of a
shield is independent of its material.
- Weight: Given relative, with 100 for the most common one.
- EP: The relative enchant points. These may actually vary
according to item type, I have given the most common one. For
silver, the first value is weapons and the second armor.
- Price: Given relative, with 1 for iron. Price simply
doubles with each material.
- Needed for: Some monsters can only hit by a certain material
- Level: The minimum level necessary to obtain the item. See
about levels farther down.
Sources: Beginner's Guide,
wraiths, ghosts, nymphs,
lichs, ancient lichs,
- Hardly better than chain, but a lot heavier, and of a dull
gray, iron armor is not very attractive. Iron weapons can not
even hurt an imp, and there are at least two imps in the
Privateer's Hold. If in character creation you get the choice
of a cuirass, or of a set of armor, these items will be iron.
- You will probably walk out of the Privater's Hold with
one or two pieces of steel armor. Along with daedric, steel
is the heaviest material.
- Weapons are rarer than most other materials, armor is
nearly unfindable. While as strong as steel, silver weighs
less, and silver weapons can kill werewolves and vampires.
But the biggest advantage of silver is its high enchantability.
For armor, it's the highest of all materials.
- Weapons are pretty common, armor comparatively rare.
With some luck you will find some elven weapon in the
Privateer's Hold, I even found a helmet once!
The palette is exactly the same as for silver, some items
like boots and gauntlets look the same as their chain
counterparts, too. For humans (at least human females)
this palette is a little bit inconsistent, for a way to
amend this see Polish that Silver.
- This seems to be the best material a level 1 character
can get hold of. Its lower
weight makes this material very useful for low-level
characters. The enchantability of dwarven items is pretty
- Stronger than dwarven, but lower on enchant points and
heavier, mithril is the lowest material that can hurt any
creature in Daggerfall. It is also the lowest material you
can only get at a certain level.
For armor, it is better to stick to
dwarven until you can get ebony, because of the weight.
- Apart from its higher enchantability, this material is
practically the same as mithril, it only costs twice as much.
In Arena, adamantium was some sort of purple. You will still
find this color in the Daggerfall palette
(303F), but it is not used for a specific material. Maybe
this was changed later in development.
- In Arena, ebony was the best material available. In the
various books in Daggerfall, it is still treated as such.
Orcish and daedric were added as an afterthought, it seems.
With its incredible low weight ebony armor can still be
regarded the best. And it looks real good.
- Comparatively rare, especially (as usual) the armor.
Except as a collector's item this material is not very
attractive, since the small bonus compared with ebony
(17 or 19 does not make all that much difference any more)
hardly justifies the double weight.
- The absolute high-end material. At higher levels, it
gets pretty common, though some armor parts remain rare.
In spite of its high weight you will probably wear it;
once you have daedric armor, there is very little worth
taking in a dungeon anyhow.
I am currently investigating how your level effects what
equipment you can find. What I could establish so far is:
- There is no minimum level for finding equipment up to and
I have been playing a level 1 character for quite a while
Meanwhile, she is clad nearly completely in dwarven armor
(boots and gauntlets are still missing), and dwarven
daikatanas and longbows are quite common.
- There is a minimum level for everything higher. For details,
see the table above.
- What you actually find is determined by something else.
When you play a character that does not level up you will
still find better and better equipment over time, within
the limits of your level.
Obviously, every item has a kind of value of which material
is only a part. Enchant points might be an important part in this.
That would explain why silver armor is so rare.
Every character, I suppose, can only obtain items up to a certain
value, independent of level. It might be the sum of
gained skill points (regardless in what category) that determines
2003-09-29, last modified 2004-10-30